

ZBrush sculpt with full organic texturing, grass scattering system with custom shaders, lighting design, and Nuke composite. The grass shading alone required multiple iterations to read naturally at different distances.
ZBrush sculpting and compositing for this personal project. Sculpted the beetle character in ZBrush with detailed exoskeleton texture and anatomical reference. Rendered passes were composited in Nuke for depth, atmosphere, and final color grading.
Selected Works
Riot Games - Teamfight TacticsCompositing
Frontier Fiber - "No Excuses"Compositing
Special Delivery3D Modeling, Texturing, Lighting & Compositing
Star Wars - Tie FighterModeling, Lighting & Compositing
Boy & MermaidLighting & Compositing
Morning CoffeeLighting & Compositing
BesouroModeling, Texturing, Lighting & Compositing
AlienModeling, Texturing, Lighting & Compositing
MalasartesCompositing
Troll BridgeCompositing
Mulheres AlteradasCompositing
10 Segundos para VencerCompositing
Carlinhos & CarlãoCompositing
Arthur & MerlinCompositing
13 Dias Longe do SolCompositing
O Amor dá TrabalhoCompositing
Todas as Canções de AmorCompositing
Cine Holliúdy 2Compositing
Fujiwara ManchesterCompositing
45 Dias Sem VocêCompositing
O Labirinto da SaudadeCompositing
Os FarofeirosCompositing
Rua AugustaCompositing
CircularCompositing
Tempting FateCompositing
AccidentCompositing
Nubank DisneyCompositing
EssoCompositing
Naraka: BladepointCompositing
VIVOCompositing
EnterogerminaCompositing
BelongCompositing
Chicago RotCompositing
Available for freelance & full-time · remote
Let’s work together.
rafaelmedradovfx@gmail.com© 2026 Rafael Medradorafaeldmedrado.com